• Steven Doughty

Design for Communication: Living Document

Updated: Sep 9, 2020

Expanding on the idea of creating an interactive work about material and digital living documents. We wrapped exaggerated elements of mass media marketing, pay-to-play games, and information bloat around an interactive experience designed to invoke the a sense of awe and mysticism. The experience starts with users collecting a small material device which gives information about different locations in the world. Upon completing different tasks the device both records aspects of the journey and provides additional instructions. Eventually the user is told to return to beginning of the journey to unlock and collect the ultimate reward.

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