Interface Lab : Digital Apocalypse
Returning to my primary scene of unity experimentation. I added functionality to my tornado setting the maximum emission of particles to correspond to the input of a potentiometer to control its intensity. The Particle system for the whirlwind was also given a script so key board input would dictate its movement. 3D Audio effects where given to the particle system and to the small radio-like object on the bench to create a dynamic soundscape of wind, rain, and tornado sirens. Experimenting with wind zones and Unity's tree function I added a single tree, for me it is a bit of a cherry on top and really gives the scene some much needed life and movement.